Matthew Smith is a largely unremarkable computer programmer from Surbiton, who just happens to have landed a rather lucrative contract for his latest game, Bootlesquith Manor.
To celebrate his good fortune, he pops down to Frank’s Outdoor to get a few tinnies, and share the news with his
good pal Frank – whereupon the off licence is robbed and Matthew knocked out.
Or so it seems; until he and Frank find themselves in a wholly more colourful version of Surbiton, watched over by the ominous looking house on the hill – Bootlesquith Manor itself.
The Ballad of Matthew Smith follows their strange odyssey through the fictional house and their attempt to return home for a well-earned beer.
To celebrate his good fortune, he pops down to Frank’s Outdoor to get a few tinnies, and share the news with his
good pal Frank – whereupon the off licence is robbed and Matthew knocked out.
Or so it seems; until he and Frank find themselves in a wholly more colourful version of Surbiton, watched over by the ominous looking house on the hill – Bootlesquith Manor itself.
The Ballad of Matthew Smith follows their strange odyssey through the fictional house and their attempt to return home for a well-earned beer.