“Programming Swift! Swift 3” is the latest book in the Programming Swift! series from AppSmith Books.
Start learning to program and start right now with Swift 3 and Xcode 8.
You’ll learn about Playgrounds and Xcode Projects, functional programming, object oriented programming and protocol oriented programming. You’ll learn the language that will power iOS, macOS, watchOS and tvOS in the years to come.
Even if you haven’t decided to build the next killer app for the iPhone and you just want to learn to program, Swift 3 is a great language to start with. Ultra modern, capable, powerful and fun – you’ll love learning Swift 3.
This book covers all the major features of the Swift 3 language and the sweeping changes made to the way Swift imports classes, methods and data structures from the Apple frameworks.
You’ll start off in Playgrounds learning about variables, constants, types and objects. Then you’ll move on to IF statements, flow control, Switch statements, loops, arrays, dictionaries, protocols, delegates, optionals, object oriented programming, classes, structs, enums, native types and framework types, error handling, protocol extensions, optionals, guard statements and more.
This book is all about learning the latest version of the Swift language at your own pace. There are hundreds of code samples, exercises and challenges.
Start learning to program and start right now with Swift 3 and Xcode 8.
You’ll learn about Playgrounds and Xcode Projects, functional programming, object oriented programming and protocol oriented programming. You’ll learn the language that will power iOS, macOS, watchOS and tvOS in the years to come.
Even if you haven’t decided to build the next killer app for the iPhone and you just want to learn to program, Swift 3 is a great language to start with. Ultra modern, capable, powerful and fun – you’ll love learning Swift 3.
This book covers all the major features of the Swift 3 language and the sweeping changes made to the way Swift imports classes, methods and data structures from the Apple frameworks.
You’ll start off in Playgrounds learning about variables, constants, types and objects. Then you’ll move on to IF statements, flow control, Switch statements, loops, arrays, dictionaries, protocols, delegates, optionals, object oriented programming, classes, structs, enums, native types and framework types, error handling, protocol extensions, optionals, guard statements and more.
This book is all about learning the latest version of the Swift language at your own pace. There are hundreds of code samples, exercises and challenges.