Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, this text provides a complete, up-to-date introduction to game programming. As game programming techniques are introduced, readers learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available online.
Enables Students to Create 2D GamesThe text covers sprites,
animation, collision detection, sound, text display, game dashboards,
special graphic effects, tiled games, and network programming. It
systematically explains how to program DirectX applications and
emphasizes proper software engineering techniques. Every topic is
explained theoretically and with working code examples. The example
programs for each chapter are available at programming2dgames.com.
Enables Students to Create 2D GamesThe text covers sprites,
animation, collision detection, sound, text display, game dashboards,
special graphic effects, tiled games, and network programming. It
systematically explains how to program DirectX applications and
emphasizes proper software engineering techniques. Every topic is
explained theoretically and with working code examples. The example
programs for each chapter are available at programming2dgames.com.