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    Physically-Based Modeling for Computer Graphics: A Structured Approach

    By Ronen Barzel

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    Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.

    * Presents a philosophy and terminology for "Structured Modeling"
    * Includes mathematicl and programming techniques to support and implement the methodology
    * Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
    * Includes illustrations of several ample models created from these components
    * Foreword by Al Barr

    Download eBook Link updated in 2017
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