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    OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

    By John Kessenich

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    > OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

     

    New OpenGL features covered in this edition include

    • Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
    • Integration of general computation into the rendering pipeline via compute shaders
    • Techniques for binding multiple shader programs at once during application execution
    • Latest GLSL features for doing advanced shading techniques
    • Additional new techniques for optimizing graphics program performance
    Download eBook Link updated in 2017
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