Twice the size and twice as many choices to make as Episode 1
An amazing Minecraft book for kids where the reader determines the direction the story takes.
In Episode 2: Fighting in the Fishbowl
Our hero wakes, trapped in a fishbowl made of high stone walls surrounding him. He has been washed over a waterfall and must now find a way out while avoiding spiders, an angry bear, storms and a mysterious purple figure that is either trying to kill him or help him figure out who he truly is.
* * *
Our hero is lost in a strange new world and doesn't remember anything from before the time he wakes up on a beach. He now looks like a cube kid, with strange, box-shaped features. YOU get to decide the choices he makes to discover the truth about who he really is and what has happened to him.
BUT FIRST HE MUST SURVIVE
This book is the second in a series of Minecraft Adventures that require you, the reader, to choose what our hero does to survive.
- Can you pick the correct path that will find the clues to his past?
- Can you help him escape the Minecraft Monsters he will face?
- Will the Enderman and Ender Assassins that haunt his mind capture him?
- Will you guide him so he learns the Minecraft Survival skills he will need?
- Will you help him live long enough to become another Minecraft Legend?
THE CHOICE IS UP TO YOU
This isn't just another Minecraft handbook or fairy tale about a Herobrine diary adventure, but a truly Minecraft Interactive adventure that YOU will direct to create your own Minecraft diary of successes and failures.
These interactive adventures are fully illustrated, but if you're expecting just another set of Minecraft comics, Herobrine comics, or plain old Herobrine books, then you've got a nice surprise coming.
Herobrine isn't the only mysterious Minecraft Mob to worry about. You will discover many strange and wonderful Minecraft Secrets as you guide our hero through his adventures to discover the truth about who he really is.
- Episode 1: Eerie Eye of Ender
- Episode 2: Fighting in the Fishbowl
- Episode 3: Triggering the Bear Trap