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    JavaScript Short Subjects: Building a 2D Game Engine

    By D. Roland Hess

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    Award winning author Roland Hess brings you the first of several JavaScript short subjects. This one is for readers already familiar with the basics of JavaScript, HTML and CSS. It focuses on building the core of a timer-based game engine, entirely in JavaScript. Readers will develop a JavaScript-based engine that adapts to variable frame rates, uses sprites, demonstrates good software architecture and teaches some JavaScript best practices.
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