Bored to death of the clichéd examples usually used to explain Object Oriented Programming concepts, this book tries to make learning a bit lively with help of our favourite Pokemons.
The concepts covered are:
Classes and Objects
Encapsulation
Inheritance
Protected Access modifier
instanceof operator
Types of Inheritance
Diamond Problem
Polymorphism
IS – A Relationship
Method Overriding
Method Overloading
Constructor Overloading
Casting
Abstract Classes
Interfaces
Reference Type and type of an Object
Dig in and have fun!
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