iPhone iOS 4 Development Essentials contains 40 chapters of in-depth information on the development of apps for the iPhone.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces. More advanced topics such as certificates and provisioning, file and directory handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, iAds integration, location management, local notifications, camera access and video playback support.
Throughout this book theory is continually reinforced by extensive use of tutorials and examples for each topic area providing a firm knowledge foundation on which to begin developing iPhone applications.
Topics covered in this book include:
- The Anatomy of an iPhone 4
- iOS 4 Architecture and SDK Frameworks
- Installing Xcode and the iOS 4 SDK
- Creating a Simple iPhone iOS 4 App
- Testing iOS 4 Apps on the iPhone - Developer Certificates and Provisioning Profiles
- The Basics of Objective-C Programming
- The Basics of Object Oriented Programming in Objective-C
- An Overview of the iPhone iOS 4 Application Development Architecture
- Creating an Interactive iOS 4 iPhone App
- Writing iOS 4 Code to Hide the iPhone Keyboard
- Understanding iPhone iOS 4 Views, Windows and the View Hierarchy
- iOS 4 iPhone Rotation, View Resizing and Layout Handling
- Creating an iOS 4 iPhone Multiview Application using the Tab Bar
- Creating a Simple iOS 4 iPhone Table View Application
- Creating a Navigation based iOS 4 iPhone Application using TableViews
- Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications
- An iOS 4 iPhone UIPickerView Example
- Working with Directories on iOS 4
- Working with Files on iOS 4
- iOS 4 iPhone Directory Handling and File I/O . A Worked Example
- iOS 4 iPhone Data Persistence using Archiving
- iOS 4 iPhone Database Implementation using SQLite
- An Example SQLite based iOS 4 iPhone Application
- Working with iOS 4 iPhone Databases using Core Data
- An iOS 4 iPhone Core Data Tutorial
- An Overview of iOS 4 iPhone Multitouch, Taps and Gestures
- An Example iOS 4 iPhone Touch, Multitouch and Tap Application
- Detecting iOS 4 iPhone Touch Screen Gesture Motions
- Drawing iOS 4 iPhone 2D Graphics with Quartz
- An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D
- Basic iPhone Animation using Core Animation
- Integrating iAds into an iOS 4 iPhone App
- An Overview of iOS 4 iPhone Multitasking
- Scheduling iOS 4 iPhone Local Notifications
- Getting iPhone Location Information using the iOS 4 Core Location Framework
- An Example iOS 4 iPhone Location Application
- Accessing the iPhone Camera and Photo Library
- An Example iOS 4 iPhone Camera Application
- Video Playback from within an iOS 4 iPhone Application
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces. More advanced topics such as certificates and provisioning, file and directory handling, database management, graphics drawing and animation are also covered, as are touch screen handling, multitasking, iAds integration, location management, local notifications, camera access and video playback support.
Throughout this book theory is continually reinforced by extensive use of tutorials and examples for each topic area providing a firm knowledge foundation on which to begin developing iPhone applications.
Topics covered in this book include:
- The Anatomy of an iPhone 4
- iOS 4 Architecture and SDK Frameworks
- Installing Xcode and the iOS 4 SDK
- Creating a Simple iPhone iOS 4 App
- Testing iOS 4 Apps on the iPhone - Developer Certificates and Provisioning Profiles
- The Basics of Objective-C Programming
- The Basics of Object Oriented Programming in Objective-C
- An Overview of the iPhone iOS 4 Application Development Architecture
- Creating an Interactive iOS 4 iPhone App
- Writing iOS 4 Code to Hide the iPhone Keyboard
- Understanding iPhone iOS 4 Views, Windows and the View Hierarchy
- iOS 4 iPhone Rotation, View Resizing and Layout Handling
- Creating an iOS 4 iPhone Multiview Application using the Tab Bar
- Creating a Simple iOS 4 iPhone Table View Application
- Creating a Navigation based iOS 4 iPhone Application using TableViews
- Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications
- An iOS 4 iPhone UIPickerView Example
- Working with Directories on iOS 4
- Working with Files on iOS 4
- iOS 4 iPhone Directory Handling and File I/O . A Worked Example
- iOS 4 iPhone Data Persistence using Archiving
- iOS 4 iPhone Database Implementation using SQLite
- An Example SQLite based iOS 4 iPhone Application
- Working with iOS 4 iPhone Databases using Core Data
- An iOS 4 iPhone Core Data Tutorial
- An Overview of iOS 4 iPhone Multitouch, Taps and Gestures
- An Example iOS 4 iPhone Touch, Multitouch and Tap Application
- Detecting iOS 4 iPhone Touch Screen Gesture Motions
- Drawing iOS 4 iPhone 2D Graphics with Quartz
- An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D
- Basic iPhone Animation using Core Animation
- Integrating iAds into an iOS 4 iPhone App
- An Overview of iOS 4 iPhone Multitasking
- Scheduling iOS 4 iPhone Local Notifications
- Getting iPhone Location Information using the iOS 4 Core Location Framework
- An Example iOS 4 iPhone Location Application
- Accessing the iPhone Camera and Photo Library
- An Example iOS 4 iPhone Camera Application
- Video Playback from within an iOS 4 iPhone Application