From retro games to indie — over a 35+ game development career the author has done it all. An overview of what it takes to make an indie game, covering a wide range of topics to help you through the many decisions you will have to make along the way. It should help you avoid some common pitfalls. (It is not intended to be a “step by step” or “how to” book.)
Topics covered:
Before Indie
Third Party Development
Freedom (to make the game you want)
What does it take?
What makes a good game?
Game Concept
Game Design Document
Game Proposal
Why games are late?
Building a Team
Technical Decisions
Graphics Creation
Importance of Audio
How to manage a game project
What do you do when you get behind
Keep a progress file
Some legal issues to consider
Start play testing early
Reaching the finish line
It’s time!
Submission
Approval
PR and Marketing
Giving Back
Topics covered:
Before Indie
Third Party Development
Freedom (to make the game you want)
What does it take?
What makes a good game?
Game Concept
Game Design Document
Game Proposal
Why games are late?
Building a Team
Technical Decisions
Graphics Creation
Importance of Audio
How to manage a game project
What do you do when you get behind
Keep a progress file
Some legal issues to consider
Start play testing early
Reaching the finish line
It’s time!
Submission
Approval
PR and Marketing
Giving Back