Insomniac Games is a fully independent studio, but you might not know that when looking at its catalog of games. Since its inception in 1994 until very recently, Insomniac has created nothing but PlayStation exclusives. Ranging from its obscure FPS Disruptor and the Spyro titles on PSone to a litany of Ratchet & Clank offerings and an underappreciated trilogy of shooters known as Resistance, Insomniac would fit perfectly into the mold of Sony first-party developers dominated by the likes of Naughty Dog, Sucker Punch and Media Molecule.
But Insomniac Games has only one master: itself. And when I went to its office in Burbank, California to speak to the who's who of the studio, this is something that was impressed upon me. Sure, Insomniac Games owes its popularity and success to a relationship with Sony that has spanned the better part of two decades. But the heads of the studio are looking to a future that isn't dominated by exclusivity, but rather by controlling their own destiny as the industry continues to rapidly evolve.
Of course, before talking about the future, it's important to know about the past. And that's where this history of Insomniac Games—easily the most in-depth ever written—comes in.
But Insomniac Games has only one master: itself. And when I went to its office in Burbank, California to speak to the who's who of the studio, this is something that was impressed upon me. Sure, Insomniac Games owes its popularity and success to a relationship with Sony that has spanned the better part of two decades. But the heads of the studio are looking to a future that isn't dominated by exclusivity, but rather by controlling their own destiny as the industry continues to rapidly evolve.
Of course, before talking about the future, it's important to know about the past. And that's where this history of Insomniac Games—easily the most in-depth ever written—comes in.