We love eBooks
    Download GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation pdf, epub, ebook

    This site is safe

    You are at a security, SSL-enabled, site. All our eBooks sources are constantly verified.

    GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation

    By Hubert Nguyen

    What do you think about this eBook?

    About

    “The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
    —Martin Mittring, Lead Graphics Programmer, Crytek

    This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

    Major topics include

    • Geometry
    • Light and Shadows
    • Rendering
    • Image Effects
    • Physics Simulation
    • GPU Computing

    Contributors are from the following corporations and universities:

    3Dfacto
    Adobe Systems
    Apple
    Budapest University of Technology and Economics
    CGGVeritas
    The Chinese University of Hong Kong
    Cornell University
    Crytek
    Czech Technical University in Prague
    Dartmouth College
    Digital Illusions Creative Entertainment
    Eindhoven University of Technology
    Electronic Arts
    Havok
    Helsinki University of Technology
    Imperial College London
    Infinity Ward
    Juniper Networks
    LaBRI–INRIA, University of Bordeaux
    mental images
    Microsoft Research
    Move Interactive
    NCsoft Corporation
    NVIDIA Corporation
    Perpetual Entertainment
    Playlogic Game Factory
    Polytime
    Rainbow Studios
    SEGA Corporation
    UFRGS (Brazil)
    Ulm University
    University of California, Davis
    University of Central Florida
    University of Copenhagen
    University of Girona
    University of Illinois at Urbana-Champaign
    University of North Carolina Chapel Hill
    University of Tokyo
    University of Waterloo

    Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

    The accompanying DVD includes complementary examples and sample programs.

    Download eBook Link updated in 2017
    Maybe you will be redirected to source's website
    Thank you and welcome to our newsletter list! Ops, you're already in our list.

    Related to this eBook

    Browse collections Find similar eBooks

    Keep connected to us

    Follow us on Social Media or subscribe to our newsletter to keep updated about eBooks world.

    Explore eBooks

    Browse all eBook collections

    Collections is the easy way to explore our eBook directory.