Collects Exiles #95-100 & Exiles: Days of Then and Now #1.
The team comes back from a mission that couldn't have turned out more bizarre, but this time Heather's missing and the Crystal Palace is void of any signs of life. Where did the Exiles' trusted arm-chair general disappear to? Why is the Palace empty? What new doom awaits them in the next dysfunctional dimension? Plus: The team may have finally found the perfect world: An Earth with no crime, hate or fear-ruled by one the most diabolical villains of the Marvel universe: Victor Von Doom! Is this some twisted façade or have the Exiles finally stumbled on to utopia? Find out in "The Dream of Two Good Men." And finally, it's adios, Exiles! They've left their footprints across the multiverse for a hundred issues, but what threat will make Blink and Co. close up shop for good? It's not what you expect!
The team comes back from a mission that couldn't have turned out more bizarre, but this time Heather's missing and the Crystal Palace is void of any signs of life. Where did the Exiles' trusted arm-chair general disappear to? Why is the Palace empty? What new doom awaits them in the next dysfunctional dimension? Plus: The team may have finally found the perfect world: An Earth with no crime, hate or fear-ruled by one the most diabolical villains of the Marvel universe: Victor Von Doom! Is this some twisted façade or have the Exiles finally stumbled on to utopia? Find out in "The Dream of Two Good Men." And finally, it's adios, Exiles! They've left their footprints across the multiverse for a hundred issues, but what threat will make Blink and Co. close up shop for good? It's not what you expect!