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    Creating a ‘Direction Dependant’ Sprint Action (Unreal Engine 4: Game Development Bytes Book 2)

    By Joel Bradley

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    In this second issue of Game Development Bytes, we are going to be taking a look at creating a Blueprints based 'Directional Sprint Action', adding a few extra bells and whistles along the way, for good measure. For instance if the player should perform a strafing action whilst sprinting, we want the system to ease out of the sprint using a natural feeling deceleration.

    To help build the system, we will make use of some extremely powerful UE4 Blueprint nodes such as Boolean Variables, Lerps, and the extremely powerful Timeline option.
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