About This Book
- Build multi-device games, letting the framework do all the heavy lifting!
- Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
- Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
What You Will Learn
- Add time-saving and fun-looking animations to your projects
- Make your games look cooler with particle effects
- Draw lines, circles, and other primitives on the screen
- Create place holder sprites to quickly test your game ideas
- Load external data into your games
- Create projects and deploy them to iOS and Android
- Prepare your game for a variety of screen sizes and resolutions
- Use the CocosIDE and the Lua bindings to develop a game
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!