Chapter 11 – Particle Systems (3ds Max 2010 Architectural Visualization (Advanced to Expert))
By Pete Draper
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In this chapter, we will cover the basics of Particle Flow and its associated space warps that are relevant to the system. We will break down the base fundamentals of how the (standard) system works and how to incorporate the aforementioned space warps into the particle system before taking steps to the next level by building three main systems; one to create a tree planting system, one to create a timed fountain by animating materials, and one to create a flock of animated birds with basic behavioral characteristics.
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