REACTOR IS AN INTERACTIVE PHYSICS engine from Havok that was integrated into 3ds Max 6 and has since become a robust and efficient way for creating all kinds of dynamic simulations in 3ds Max. Thanks to reactor, many animators and visual FX artists from all over the world were finally able to create believable and realistic dynamic animations in an extremely short amount of time. Since its creation, reactor has been widely used for film effects, commercials, CGI trailers, and games. Though its use in the visualization industry has not been so ubiquitous, many advanced users have come to depend on it for their most sophisticated animations.
reactor allows us to create dynamic simulations with both rigid and soft bodies, as well as both cloth and rope. It supports different forces, like gravity, water surface, and wind, and constraints like motor, car wheel, dashpot, spring, toy car, hinge, and even rag doll constraint. Since reactor is a pretty big and complex tool set, one small chapter is not enough to cover all reactor’s capabilities. However, after reading this chapter, you should have the basic skills needed to do many of the things veteran reactor users do in their most sophisticated animations. Furthermore, you should be much better equipped to experiment with additional reactor features in an efficient manner.
reactor allows us to create dynamic simulations with both rigid and soft bodies, as well as both cloth and rope. It supports different forces, like gravity, water surface, and wind, and constraints like motor, car wheel, dashpot, spring, toy car, hinge, and even rag doll constraint. Since reactor is a pretty big and complex tool set, one small chapter is not enough to cover all reactor’s capabilities. However, after reading this chapter, you should have the basic skills needed to do many of the things veteran reactor users do in their most sophisticated animations. Furthermore, you should be much better equipped to experiment with additional reactor features in an efficient manner.