This short book walks
you through the process of creating mobile games using the new Android Studio
IDE. Android Studio Game Development introduces you to the key tools in
Android Studio and gives you the knowledge you need to develop games in Android
Studio.
This book takes you
from installing Android Studio, through exploring the IDE to creating a new
project and setting up GitHub as a VCS. You'll then be well equipped to tackle
the game-development topics that make up the rest of the book. You'll learn
about OpenGL ES and how to deal with polygons, before mastering image loading
and sprite sheets.
The final three
chapters cover topics vital to successful game development: interactivity.
You'll gain skills in reading user input, responding to that input with in-game
movement, and detecting collisions.
You'll learn:
- How to create
projects in Android Studio - How to use the
SDK manager to keep your Android SDK current - How to commit to
and get projects from GitHub - How to use
OpenGL ES to load images - How to react to
player input - How to debug
your games using Android Studio
Audience
This book is for
those who may be new to game development who have some experience with Android
Studio IDE and Android. To learn about Android Studio, check out Learn
Android Studio IDE by Gerber and Craig (Apress).