We love eBooks
    Download 3D Engine Design for Virtual Globes pdf, epub, ebook

    This site is safe

    You are at a security, SSL-enabled, site. All our eBooks sources are constantly verified.

    3D Engine Design for Virtual Globes

    By Patrick Cozzi

    What do you think about this eBook?

    About


    Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.



    Topics covered include:





    • Rendering globes, planet-sized terrain, and vector data

    • Multithread resource management

    • Out-of-core algorithms

    • Shader-based renderer design
    Download eBook Link updated in 2017
    Maybe you will be redirected to source's website
    Thank you and welcome to our newsletter list! Ops, you're already in our list.

    Related to this eBook

    Browse collections Find similar eBooks

    Keep connected to us

    Follow us on Social Media or subscribe to our newsletter to keep updated about eBooks world.

    Explore eBooks

    Browse all eBook collections

    Collections is the easy way to explore our eBook directory.