Whether you plan on learning web, mobile or game development, there is a common foundation you need to master. Programming for Absolute Beginners is designed to teach you the common basics that will come in handy no matter what type of development you want to specialize in.
In this fast-paced, easy-to-understand book, master trainer Mark Lassoff will take you through the basics of developing programs-- and make it easy for you to learn. You'll start off learning input and output, conditionals, loops, and even basic data structures. The course uses the clear and concise Python programming language which has a common syntax with Javascript, C, Java, and many other modern languages. Learning the basics in Python will set you up for success—no matter what language(s) you use in the future.
As you review the material in the book and write your first programs, you'll master the basics of coding. In chapter one, you'll write your very first program. In chapter two, you'll learn your way around input and output. Following in chapter three you'll work with variables-- an important concept in any programming language. Chapter four goes over conditionals and loops while in chapter 5 you'll learn about structures to hold different types of data. In the last chapter you'll create classes and objects to learn the basics of object oriented programming.
In this fast-paced, easy-to-understand book, master trainer Mark Lassoff will take you through the basics of developing programs-- and make it easy for you to learn. You'll start off learning input and output, conditionals, loops, and even basic data structures. The course uses the clear and concise Python programming language which has a common syntax with Javascript, C, Java, and many other modern languages. Learning the basics in Python will set you up for success—no matter what language(s) you use in the future.
As you review the material in the book and write your first programs, you'll master the basics of coding. In chapter one, you'll write your very first program. In chapter two, you'll learn your way around input and output. Following in chapter three you'll work with variables-- an important concept in any programming language. Chapter four goes over conditionals and loops while in chapter 5 you'll learn about structures to hold different types of data. In the last chapter you'll create classes and objects to learn the basics of object oriented programming.