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    Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API

    By Adam Mechtley

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    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

    Download eBook Link updated in 2017
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