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    Cinder – Begin Creative Coding

    By Krisjanis Rijnieks

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    About

    In Detail

    Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for – Cinder will take the best from every OS and hardware you choose to work on.

    "Cinder – Begin Creative Coding" will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.

    Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.

    Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.

    "Cinder – Begin Creative Coding" will bring your craziest ideas closer to the core of your computer by using the pure power of C++.

    Approach

    Presented in an easy to follow, tutorial-style format, this book will lead you step-by-step through the multi-faceted uses of Cinder.

    Who this book is for

    "Cinder – Begin Creative Coding" is for people who already have experience in programming. It can serve as a transition from a previous background in Processing, Java in general, JavaScript, openFrameworks, C++ in general or ActionScript to the framework covered in this book, namely Cinder. If you like quick and easy to follow tutorials that will let yousee progress in less than an hour – this book is for you. If you are searching for a book that will explain algorithms for complex 2D and 3D generative animations and use of advanced C++ and / or Open GL features – it is not.

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