Agile Project Management is a rising trend nowadays, due our uncertain and turbulent world. It has exploration based processes, focused on rolling wave planning, stabilization of sets of requirements for each iteration, and experimental design with significant ongoing learning and change.
Scrum is a Agile Project Management framework created early in 90s by Ken Schwaber and Jeff Sutherland, which is considered the most adopted agile project management framework around the world. The values and practices of Scrum represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management. This is a specific situation where the teaching of Scrum can take advantage of gamification to enhance student motivation and ease the transition to agile.
This e-book represents a stepwise approach for agile instructors who are looking to simulate Scrum in the classroom using Minecraft, a sandbox game that have great potential for fun and learning.
Scrum is a Agile Project Management framework created early in 90s by Ken Schwaber and Jeff Sutherland, which is considered the most adopted agile project management framework around the world. The values and practices of Scrum represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management. This is a specific situation where the teaching of Scrum can take advantage of gamification to enhance student motivation and ease the transition to agile.
This e-book represents a stepwise approach for agile instructors who are looking to simulate Scrum in the classroom using Minecraft, a sandbox game that have great potential for fun and learning.