Vill is on the trail of a magician that can move the Veil so the Murk nation can be united under his lead to exact revenge for years lost to the darkness.
A grim attack on the River Folk has sent the company of travelers, rogues, freaks and soldiers to refuge in a round-walled tower, but there is a traitor in their midst.
Assaulted and overwhelmed, they must escape the vicious army coming after them and return home. Traveling through Rotters, relentless pursuit, and magic intervention Wex seeks only to return to his village.
The Veil moves as the mapper makes changes with his own blood but chaos and ruin seem to follow. He is being asked to change the world as destruction and deadly forces surround him.
And two return to the darkness.
A grim attack on the River Folk has sent the company of travelers, rogues, freaks and soldiers to refuge in a round-walled tower, but there is a traitor in their midst.
Assaulted and overwhelmed, they must escape the vicious army coming after them and return home. Traveling through Rotters, relentless pursuit, and magic intervention Wex seeks only to return to his village.
The Veil moves as the mapper makes changes with his own blood but chaos and ruin seem to follow. He is being asked to change the world as destruction and deadly forces surround him.
And two return to the darkness.