Many wargamers, particularly at the early stages of their interest in the hobby, are unable to find live opponents to fight on their table-top battlefields.
Donald Featherstone’s Solo Wargaming describes many methods of manoeuvring two wargame armies under such conditions of secrecy and surprise that the result of the battle is in the balance until the last cannon is fired.
The book opens many doors to ingenious and practical methods of doing battle with model soldiers.
This book includes chapters on:
Instant solo-wargaming
Concealment in solo-wargaming
Solo-wargaming campaigns
The importance of war diaries
Chance cards
A solo musket and shot wargame
Personalised wargames
And many other ideas.
This edition is reprinted as part of the History of Wargaming Project.
Donald Featherstone’s Solo Wargaming describes many methods of manoeuvring two wargame armies under such conditions of secrecy and surprise that the result of the battle is in the balance until the last cannon is fired.
The book opens many doors to ingenious and practical methods of doing battle with model soldiers.
This book includes chapters on:
Instant solo-wargaming
Concealment in solo-wargaming
Solo-wargaming campaigns
The importance of war diaries
Chance cards
A solo musket and shot wargame
Personalised wargames
And many other ideas.
This edition is reprinted as part of the History of Wargaming Project.