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    REGULAR POLYGON DRAWING TOOLS in Java 8: JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 3)

    By Shufen Kuo

    What do you think about this eBook?

    About

    This book series is a tutorial for software developers to build
    GUIs of Java applications using JavaFX 8 which has become
    a part of Java SE Development Kit 8 (JDK 8).
    The primary objective is to provide a comprehensive handbook,
    which brings forward the frequently used features and the essence of JavaFX.
    The usages of APIs provided in JavaFX packages are illustrated
    through the step-by-step development of a sophisticated graphics toolkit.

    Complete source codes of the graphics toolkit,
    a set of packages with reusable classes as well as embeddable JavaFX applications,
    are included in the book series.

    The following tables list all the source codes of drawtool library
    offered in the prior four volumes of the book series:

    PACKAGE NAME:
    drawtool
    SOURCE CODE FILE NAME:
    ShapeDrawer.java
    DrawPane.java

    PACKAGE NAME:
    drawtool.drawer
    SOURCE CODE FILE NAME:
    BezierCurveDrawer.java
    CircleDrawer.java
    EllipseDrawer.java
    LineDrawer.java
    PathDrawer.java
    PolygonDrawer.java
    PolylineDrawer.java
    RectangleDrawer.java
    RegularPolygonDrawer.java
    ShapeMover.java

    PACKAGE NAME:
    drawtool.shape
    SOURCE CODE FILE NAME:
    RegularPolygon.java

    PACKAGE NAME:
    drawtool.io
    SOURCE CODE FILE NAME:
    DrawClipper.java
    DrawLoader.java
    DrawWriter.java

    The following tables list all the source codes of
    graphics applications offered in the prior four volumes of the book series:

    PACKAGE NAME:
    imageviewer
    SOURCE CODE FILE NAME:
    FileUtils.java
    ImageViewer.java
    SlideshowService.java

    PACKAGE NAME:
    jfxdrawtools
    SOURCE CODE FILE NAME:
    JFXDrawTools.java

    Since contents are abundant, chapters are organized into volumes;
    let's glance at the prior four volumes:

    VOLUME I: DEVELOPING IMAGE VIEWING COMPONENTS
    VOLUME II: DEVELOPING INTERACTIVE SHAPE DRAWING TOOLS
    VOLUME III: DEVELOPING INTERACTIVE REGULAR POLYGON DRAWING TOOLS
    VOLUME IV: DEVELOPING SKETCH SAVING AND LOADING APIS

    More contents are in the process of development.

    A useful Summary section is available at the end of each chapter;
    it lists all the key aspects of JavaFX library featured in the chapter.
    It helps you to look up fundamental capabilities of JavaFX engaged in this book series.
    Here are some of essentials among others:

    * Shape class in javafx.scene.shape package for 2D geometric primitives.
    * FXML, a markup language which complies with the XML (Extensible Markup Language) format, to build GUIs.
    * Properties and binding mechanism.
    * Image class and ImageView class to load and display images.
    * Concurrency capacity in javafx.concurrent package.
    * FadeTransition and ParallelTransition applied onto image objects in a slide show function.
    * Build-in layout panes in javafx.scene.layout package.
    * And more...
    Download eBook Link updated in 2017
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