We love eBooks
    Download Introduction To 3D Game Programming With Direct X 12 pdf, epub, ebook

    This site is safe

    You are at a security, SSL-enabled, site. All our eBooks sources are constantly verified.

    Introduction To 3D Game Programming With Direct X 12

    By Frank D Luna

    What do you think about this eBook?

    About

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. [Companion files available for downloading with Amazon order number by writing to info@merclearning.com] The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

    Features
    +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
    +Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
    +Contains detailed explanations of popular real-time game effects
    +Includes a DVD with source code and all the images (including 4-color) from the book[Companion files available for downloading with Amazon order number by writing to info@merclearning.com]
    +Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
    +Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
    +Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

    Brief Table of Contents
    Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc). Index.

    On The DVD! [Companion files available for downloading with Amazon order number by writing to info@merclearning.com]
    +Source code
    +Animations
    +All images from the text (including 4-color originals)

    About The Author
    Frank D. Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
    Download eBook Link updated in 2017
    Maybe you will be redirected to source's website
    Thank you and welcome to our newsletter list! Ops, you're already in our list.

    Related to this eBook

    Browse collections Find similar eBooks

    Keep connected to us

    Follow us on Social Media or subscribe to our newsletter to keep updated about eBooks world.

    Explore eBooks

    Browse all eBook collections

    Collections is the easy way to explore our eBook directory.